How Remedy built Control Resonant’s strange Manhattan
The developers discuss the art and technology behind the game.
Behind the scenesPS5
In a PlayStation.Blog interview, Remedy’s designers explored the characters, environments and bosses of Control Resonant, released the previous week.
Its unusual visuals coexist with deliberately grounded movement for Dylan. The discussion connects artistic choices with how the game feels and how its world is designed.
Original sourcePlayStation.Blog
