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How Remedy built Control Resonant’s strange Manhattan

The developers discuss the art and technology behind the game.

29 Sep 2026 · PlayStation.Blog
Behind the scenesPS5

In a PlayStation.Blog interview, Remedy’s designers explored the characters, environments and bosses of Control Resonant, released the previous week.

Its unusual visuals coexist with deliberately grounded movement for Dylan. The discussion connects artistic choices with how the game feels and how its world is designed.

Original sourcePlayStation.Blog

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